Castor3D  ..
Castor3D::RenderWindow Liste des membres

Liste complète des membres de Castor3D::RenderWindow, y compris les membres hérités :

Cleanup()Castor3D::RenderWindow
GetBackBuffers() const Castor3D::RenderWindowinline
GetCamera() const Castor3D::RenderWindow
GetContext() const Castor3D::RenderWindowinline
GetHandle() const Castor3D::RenderWindowinline
GetIndex() const Castor3D::RenderWindowinline
GetIntraOcularDistance() const Castor3D::RenderWindow
GetListener() const Castor3D::RenderWindowinline
GetPixelFormat() const Castor3D::RenderWindow
GetRenderTarget() const Castor3D::RenderWindowinline
GetSamplesCount() const Castor3D::RenderWindow
GetSavedFrame() const Castor3D::RenderWindowinline
GetScene() const Castor3D::RenderWindow
GetSize() const Castor3D::RenderWindow
GetViewportType() const Castor3D::RenderWindow
GetVSync() const Castor3D::RenderWindowinline
Initialise(Castor::Size const &p_size, WindowHandle const &p_handle)Castor3D::RenderWindow
IsFullscreen() const Castor3D::RenderWindowinline
IsInitialised() const Castor3D::RenderWindowinline
IsMultisampling() const Castor3D::RenderWindow
IsUsingStereo() const Castor3D::RenderWindow
Render(bool p_bForce)Castor3D::RenderWindow
RenderWindow(Engine &p_engine, Castor::String const &p_name)Castor3D::RenderWindow
Resize(int x, int y)Castor3D::RenderWindow
Resize(Castor::Size const &p_size)Castor3D::RenderWindow
SaveFrame()Castor3D::RenderWindowinline
SetCamera(CameraSPtr p_pCamera)Castor3D::RenderWindow
SetContext(ContextSPtr p_context)Castor3D::RenderWindowinline
SetFullscreen(bool p_value)Castor3D::RenderWindowinline
SetIntraOcularDistance(real p_rIao)Castor3D::RenderWindow
SetPixelFormat(Castor::ePIXEL_FORMAT val)Castor3D::RenderWindow
SetRenderTarget(RenderTargetSPtr p_pTarget)Castor3D::RenderWindowinline
SetSamplesCount(int32_t val)Castor3D::RenderWindow
SetScene(SceneSPtr p_scene)Castor3D::RenderWindow
SetStereo(bool p_bStereo)Castor3D::RenderWindow
SetViewportType(eVIEWPORT_TYPE val)Castor3D::RenderWindow
SetVSync(bool p_value)Castor3D::RenderWindowinline
UpdateFullScreen(bool val)Castor3D::RenderWindow
~RenderWindow()Castor3D::RenderWindow