|
enum | Castor3D::eLIGHT_TYPE : uint8_t { Castor3D::eLIGHT_TYPE_DIRECTIONAL,
Castor3D::eLIGHT_TYPE_POINT,
Castor3D::eLIGHT_TYPE_SPOT
} |
| Enumération des types de lumières. Plus de détails...
|
|
typedef enum Castor3D::eLIGHT_TYPE | Castor3D::eLIGHT_TYPE |
| Enumération des types de lumières. Plus de détails...
|
|
| Castor3D::DECLARE_SMART_PTR (Light) |
|
| Castor3D::DECLARE_SMART_PTR (LightCategory) |
|
| Castor3D::DECLARE_SMART_PTR (DirectionalLight) |
|
| Castor3D::DECLARE_SMART_PTR (PointLight) |
|
| Castor3D::DECLARE_SMART_PTR (SpotLight) |
|
| Castor3D::DECLARE_SMART_PTR (LightFactory) |
|
| Castor3D::DECLARE_VECTOR (LightSPtr, LightPtr) |
| Array of lights. Plus de détails...
|
|
| Castor3D::DECLARE_MAP (Castor::String, LightSPtr, LightPtrStr) |
| Map of lights, sorted by name. Plus de détails...
|
|
| Castor3D::DECLARE_MAP (int, LightSPtr, LightPtrInt) |
| Map of lights, sorted by index. Plus de détails...
|
|