Castor3D 0.16.0
Multiplatform 3D engine
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#include <SceneModule.hpp>
Types publics | |
using | KeyT = castor::String |
using | ElementT = BillboardList |
using | BaseT = ObjectCacheTraitsBaseT< ElementT, KeyT > |
using | ElementPtrT = typename BaseT::ElementPtrT |
Types publics hérités de castor3d::ObjectCacheTraitsBaseT< BillboardList, castor::String > | |
using | ElementT |
using | ElementKeyT |
using | ElementPtrT |
using | ElementObsT |
using | ElementContT |
using | ElementCacheT |
using | ElementInitialiserT |
using | ElementCleanerT |
using | ElementMergerT |
using | ElementAttacherT |
using | ElementDetacherT |
Attributs publics statiques | |
static C3D_API const castor::String | Name |
Membres hérités additionnels | |
Fonctions membres publiques statiques hérités de castor3d::ObjectCacheTraitsBaseT< BillboardList, castor::String > | |
static ElementPtrT | makeElement (ElementCacheT const &cache, ElementKeyT const &key, ParametersT &&... params) |
static ElementObsT | makeElementObs (ElementPtrT const &element) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementPtrT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementPtrT const &rhs) |
static bool | isElementObsNull (ElementObsT const &element) |
Structure permettant de spécialiser le comportement d'un cache d'objets de scène.
using castor3d::ObjectCacheTraitsT< BillboardList, castor::String >::BaseT = ObjectCacheTraitsBaseT< ElementT, KeyT > |
using castor3d::ObjectCacheTraitsT< BillboardList, castor::String >::ElementPtrT = typename BaseT::ElementPtrT |
using castor3d::ObjectCacheTraitsT< BillboardList, castor::String >::ElementT = BillboardList |
using castor3d::ObjectCacheTraitsT< BillboardList, castor::String >::KeyT = castor::String |
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