#include <GlslLight.hpp>
◆ DirectionalLight()
castor3d::shader::DirectionalLight::DirectionalLight |
( |
sdw::ShaderWriter & |
writer, |
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|
ast::expr::ExprPtr |
expr, |
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|
bool |
enabled |
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) |
| |
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inline |
◆ base()
auto castor3d::shader::DirectionalLight::base |
( |
| ) |
const |
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inline |
◆ cascadeCount()
C3D_API sdw::UInt castor3d::shader::DirectionalLight::cascadeCount |
( |
| ) |
const |
◆ direction()
auto castor3d::shader::DirectionalLight::direction |
( |
| ) |
const |
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inline |
◆ shadows()
auto castor3d::shader::DirectionalLight::shadows |
( |
| ) |
const |
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inline |
◆ splitDepths()
auto castor3d::shader::DirectionalLight::splitDepths |
( |
| ) |
const |
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inline |
◆ splitScales()
auto castor3d::shader::DirectionalLight::splitScales |
( |
| ) |
const |
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inline |
◆ transforms()
auto castor3d::shader::DirectionalLight::transforms |
( |
| ) |
const |
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inline |
La documentation de cette structure a été générée à partir du fichier suivant :