Castor3D 0.15.0
Multiplatform 3D engine
castor3d::shader::TextureAnimations Liste des membres

Liste complète des membres de castor3d::shader::TextureAnimations, y compris les membres hérités :

BufferBase(sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true)castor3d::shader::BufferBaseinline
BufferT(sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true, ParamsT &&... params)castor3d::shader::BufferT< TextureAnimData >inline
getCount() constcastor3d::shader::BufferBaseinline
getData(sdw::UInt const &index, ParamsT &&... params) constcastor3d::shader::BufferT< TextureAnimData >inline
getFirstCount() constcastor3d::shader::BufferBaseinline
getFourthCount() constcastor3d::shader::BufferBaseinline
getSecondCount() constcastor3d::shader::BufferBaseinline
getTextureAnimation(sdw::UInt const &index) constcastor3d::shader::TextureAnimationsinline
getThirdCount() constcastor3d::shader::BufferBaseinline
getWriter() const noexceptcastor3d::shader::BufferBaseinline
isEnabled() const noexceptcastor3d::shader::BufferBaseinline
m_ssbocastor3d::shader::BufferBaseprotected
m_variableNamecastor3d::shader::BufferBaseprotected
m_writercastor3d::shader::BufferBaseprotected
TextureAnimations(sdw::ShaderWriter &writer, uint32_t binding, uint32_t set, bool enable=true)castor3d::shader::TextureAnimations