Liste complète des membres de castor3d::RenderTarget, y compris les membres hérités :
addTechniqueParameters(Parameters const ¶meters) | castor3d::RenderTarget | |
cleanup(RenderDevice const &device) | castor3d::RenderTarget | |
countInitialisationSteps() const | castor3d::RenderTarget | |
createVertexTransformPass(crg::FramePassGroup &graph) | castor3d::RenderTarget | |
DefaultSamplerName | castor3d::RenderTarget | static |
getCamera() const | castor3d::RenderTarget | inline |
getCameraUbo() const | castor3d::RenderTarget | |
getCuller() const | castor3d::RenderTarget | inline |
getCuller() | castor3d::RenderTarget | inline |
getCustomRenderPasses() const | castor3d::RenderTarget | |
getDebugConfig() | castor3d::RenderTarget | inline |
getGraph() | castor3d::RenderTarget | inline |
getHdrConfig() const | castor3d::RenderTarget | |
getHdrConfig() | castor3d::RenderTarget | |
getHdrConfigUbo() const | castor3d::RenderTarget | inline |
getHDRPostEffects() const | castor3d::RenderTarget | inline |
getIndex() const | castor3d::RenderTarget | inline |
getIntermediateViews() const | castor3d::RenderTarget | inline |
getIntraOcularDistance() const | castor3d::RenderTarget | inline |
getJitter() const | castor3d::RenderTarget | inline |
getName() const | castor3d::RenderTarget | inline |
getPixelFormat() const | castor3d::RenderTarget | inline |
getPostEffect(castor::String const &name) const | castor3d::RenderTarget | |
getResources() | castor3d::RenderTarget | inline |
getScene() const | castor3d::RenderTarget | inline |
getSceneUbo() const | castor3d::RenderTarget | |
getSemaphore() const | castor3d::RenderTarget | inline |
getShadowMaps() const | castor3d::RenderTarget | |
getSize() const | castor3d::RenderTarget | inline |
getSRGBPostEffects() const | castor3d::RenderTarget | inline |
getSsaoConfig() const | castor3d::RenderTarget | inline |
getSsaoConfig() | castor3d::RenderTarget | inline |
getTargetType() const | castor3d::RenderTarget | inline |
getTechnique() const | castor3d::RenderTarget | inline |
getTexture() const | castor3d::RenderTarget | inline |
getToneMapping() const | castor3d::RenderTarget | inline |
getVelocity() const | castor3d::RenderTarget | inline |
getViewportType() const | castor3d::RenderTarget | |
hasTechnique() const | castor3d::RenderTarget | inline |
initialise(RenderDevice const &device, QueueData const &queueData, ProgressBar *progress=nullptr) | castor3d::RenderTarget | |
initialise(OnInitialisedFunc onInitialised, ProgressBar *progress=nullptr) | castor3d::RenderTarget | |
isInitialised() const | castor3d::RenderTarget | inline |
isInitialising() const | castor3d::RenderTarget | inline |
isUsingStereo() const | castor3d::RenderTarget | inline |
render(RenderDevice const &device, RenderInfo &info, ashes::Queue const &queue, crg::SemaphoreWaitArray const &toWait={}) | castor3d::RenderTarget | |
RenderTarget(Engine &engine, TargetType type, castor::Size const &size, castor::PixelFormat pixelFormat) | castor3d::RenderTarget | |
resetSemaphore() | castor3d::RenderTarget | |
setCamera(Camera &camera) | castor3d::RenderTarget | |
setExposure(float value) | castor3d::RenderTarget | |
setGamma(float value) | castor3d::RenderTarget | |
setIntraOcularDistance(float value) | castor3d::RenderTarget | inline |
setJitter(castor::Point2f const &value) | castor3d::RenderTarget | inline |
setScene(Scene &scene) | castor3d::RenderTarget | |
setSsaoConfig(SsaoConfig const &config) | castor3d::RenderTarget | inline |
setStereo(bool value) | castor3d::RenderTarget | inline |
setToneMappingType(castor::String const &name, Parameters const ¶meters) | castor3d::RenderTarget | |
setViewportType(ViewportType value) | castor3d::RenderTarget | |
update(CpuUpdater &updater) | castor3d::RenderTarget | |
update(GpuUpdater &updater) | castor3d::RenderTarget | |
upload(ashes::CommandBuffer const &cb) | castor3d::RenderTarget | |
~RenderTarget() | castor3d::RenderTarget | |