Castor3D
0.15.0
Multiplatform 3D engine
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Membres de classe
castor3d
AnimatedSceneNode
castor3d::AnimatedSceneNode Liste des membres
Liste complète des membres de
castor3d::AnimatedSceneNode
, y compris les membres hérités :
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
AnimatedSceneNode
(AnimatedSceneNode &&rhs)=default
castor3d::AnimatedSceneNode
AnimatedSceneNode
(AnimatedSceneNode const &rhs)=delete
castor3d::AnimatedSceneNode
AnimatedSceneNode
(castor::String const &name, SceneNode &node)
castor3d::AnimatedSceneNode
AnimationInstancesMap
typedef
castor3d::AnimatedObject
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getKind
() const
castor3d::AnimatedObject
inline
getPlayingAnimation
() const
castor3d::AnimatedSceneNode
inline
getSceneNode
() const
castor3d::AnimatedSceneNode
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
isPlayingAnimation
() const override
castor3d::AnimatedSceneNode
inline
virtual
m_animations
castor3d::AnimatedObject
protected
operator=
(AnimatedSceneNode &&rhs)=delete
castor3d::AnimatedSceneNode
operator=
(AnimatedSceneNode const &rhs)=delete
castor3d::AnimatedSceneNode
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedSceneNode
virtual
~AnimatedObject
()=default
castor3d::AnimatedObject
virtual
Généré le Vendredi 28 Avril 2023 14:43:08 pour Castor3D par
1.9.6