Castor3D 0.15.0
Multiplatform 3D engine
castor3d::shader::VoxelSurfaceT< FlagT > Liste des membres

Liste complète des membres de castor3d::shader::VoxelSurfaceT< FlagT >, y compris les membres hérités :

clipPositioncastor3d::shader::SurfaceBase
colourcastor3d::shader::VoxelSurfaceT< FlagT >
fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal)castor3d::shader::SurfaceBaseprotectedstatic
fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal)castor3d::shader::SurfaceBaseprotectedstatic
fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index)castor3d::shader::SurfaceBaseprotectedstatic
fillType(sdw::type::BaseStruct &type)castor3d::shader::SurfaceBaseprotectedstatic
fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags)castor3d::shader::SurfaceBaseprotectedstatic
makeIOType(sdw::type::TypesCache &cache, PipelineFlags const &flags)castor3d::shader::VoxelSurfaceT< FlagT >static
makeType(sdw::type::TypesCache &cache, PipelineFlags const &flags)castor3d::shader::VoxelSurfaceT< FlagT >static
makeType(sdw::type::TypesCache &cache)castor3d::shader::VoxelSurfaceT< FlagT >static
nodeIdcastor3d::shader::VoxelSurfaceT< FlagT >
normalcastor3d::shader::SurfaceBase
passMultiplierscastor3d::shader::VoxelSurfaceT< FlagT >
SDW_DeclStructInstance(, VoxelSurfaceT)castor3d::shader::VoxelSurfaceT< FlagT >
SurfaceBase(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled)castor3d::shader::SurfaceBase
texture0castor3d::shader::VoxelSurfaceT< FlagT >
texture1castor3d::shader::VoxelSurfaceT< FlagT >
texture2castor3d::shader::VoxelSurfaceT< FlagT >
texture3castor3d::shader::VoxelSurfaceT< FlagT >
viewPositioncastor3d::shader::SurfaceBase
VoxelSurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled=true)castor3d::shader::VoxelSurfaceT< FlagT >
worldPositioncastor3d::shader::SurfaceBase