Castor3D 0.15.0
Multiplatform 3D engine
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#include <LightPropagationVolumes.hpp>
Fonctions membres publiques | |
C3D_API void | initialise () |
C3D_API void | cleanup () |
C3D_API void | registerLight (Light *light) |
C3D_API void | update (CpuUpdater &updater) |
C3D_API crg::SemaphoreWaitArray | render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) |
C3D_API void | accept (PipelineVisitorBase &visitor) |
Fonctions membres protégées | |
C3D_API | LightPropagationVolumesBase (crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) |
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protected |
C3D_API void castor3d::LightPropagationVolumesBase::accept | ( | PipelineVisitorBase & | visitor | ) |
C3D_API void castor3d::LightPropagationVolumesBase::cleanup | ( | ) |
C3D_API void castor3d::LightPropagationVolumesBase::initialise | ( | ) |
C3D_API crg::SemaphoreWaitArray castor3d::LightPropagationVolumesBase::render | ( | crg::SemaphoreWaitArray const & | toWait, |
ashes::Queue const & | queue | ||
) |
C3D_API void castor3d::LightPropagationVolumesBase::update | ( | CpuUpdater & | updater | ) |