#include <ShaderBuffersModule.hpp>
◆ operator=() [1/4]
Float4 & castor3d::ShaderBufferTypes::Float4::operator= |
( |
castor::Point2f const & |
rhs | ) |
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inline |
◆ operator=() [2/4]
Float4 & castor3d::ShaderBufferTypes::Float4::operator= |
( |
castor::Point3f const & |
rhs | ) |
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inline |
◆ operator=() [3/4]
Float4 & castor3d::ShaderBufferTypes::Float4::operator= |
( |
castor::Point4f const & |
rhs | ) |
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inline |
Références w, x, y, et z.
◆ operator=() [4/4]
Float4 & castor3d::ShaderBufferTypes::Float4::operator= |
( |
Float1 |
rhs | ) |
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inline |
Float1 castor3d::ShaderBufferTypes::Float4::w {} |
Float1 castor3d::ShaderBufferTypes::Float4::x {} |
Float1 castor3d::ShaderBufferTypes::Float4::y {} |
Float1 castor3d::ShaderBufferTypes::Float4::z {} |
La documentation de cette structure a été générée à partir du fichier suivant :