#include <TextureConfiguration.hpp>
◆ AlphaMask
uint32_t constexpr castor3d::TextureConfiguration::AlphaMask = 0xFF000000 |
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staticconstexpr |
name Masques de composante.
◆ BlueMask
uint32_t constexpr castor3d::TextureConfiguration::BlueMask = 0x00FF0000 |
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staticconstexpr |
◆ components
Les configurations par composante RGBA.
◆ GreenMask
uint32_t constexpr castor3d::TextureConfiguration::GreenMask = 0x0000FF00 |
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staticconstexpr |
◆ heightFactor
float castor3d::TextureConfiguration::heightFactor { 0.1f } |
◆ needsYInversion
bool castor3d::TextureConfiguration::needsYInversion {} |
◆ normal2Channels
bool castor3d::TextureConfiguration::normal2Channels {} |
◆ normalDirectX
bool castor3d::TextureConfiguration::normalDirectX {} |
◆ normalFactor
float castor3d::TextureConfiguration::normalFactor { 1.0f } |
◆ RedMask
uint32_t constexpr castor3d::TextureConfiguration::RedMask = 0x000000FF |
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staticconstexpr |
◆ RgbaMask
uint32_t constexpr castor3d::TextureConfiguration::RgbaMask = RgbMask | AlphaMask |
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staticconstexpr |
◆ RgbMask
uint32_t constexpr castor3d::TextureConfiguration::RgbMask = RgMask | BlueMask |
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staticconstexpr |
◆ RgMask
◆ textureSpace
Référencé par castor3d::AttenuationMapComponent::Plugin::fillTextureConfiguration(), castor3d::ClearcoatMapComponent::Plugin::fillTextureConfiguration(), castor3d::ClearcoatNormalMapComponent::Plugin::fillTextureConfiguration(), castor3d::ClearcoatRoughnessMapComponent::Plugin::fillTextureConfiguration(), castor3d::ColourMapComponent::Plugin::fillTextureConfiguration(), castor3d::EmissiveMapComponent::Plugin::fillTextureConfiguration(), castor3d::GlossinessMapComponent::Plugin::fillTextureConfiguration(), castor3d::HeightMapComponent::Plugin::fillTextureConfiguration(), castor3d::IridescenceMapComponent::Plugin::fillTextureConfiguration(), castor3d::IridescenceThicknessMapComponent::Plugin::fillTextureConfiguration(), castor3d::MetalnessMapComponent::Plugin::fillTextureConfiguration(), castor3d::NormalMapComponent::Plugin::fillTextureConfiguration(), castor3d::OcclusionMapComponent::Plugin::fillTextureConfiguration(), castor3d::OpacityMapComponent::Plugin::fillTextureConfiguration(), castor3d::RoughnessMapComponent::Plugin::fillTextureConfiguration(), castor3d::SheenMapComponent::Plugin::fillTextureConfiguration(), castor3d::SheenRoughnessMapComponent::Plugin::fillTextureConfiguration(), castor3d::SpecularFactorMapComponent::Plugin::fillTextureConfiguration(), castor3d::SpecularMapComponent::Plugin::fillTextureConfiguration(), castor3d::TransmissionMapComponent::Plugin::fillTextureConfiguration(), et castor3d::TransmittanceMapComponent::Plugin::fillTextureConfiguration().
◆ tiles
uint32_t castor3d::TextureConfiguration::tiles { 1u } |
◆ tileSet
castor::Point4ui castor3d::TextureConfiguration::tileSet |
◆ transform
La documentation de cette structure a été générée à partir du fichier suivant :