Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::Surface, y compris les membres hérités :
clipPosition | castor3d::shader::SurfaceBase | |
fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal, sdw::Vec3 texCoord) | castor3d::shader::Surface | protectedstatic |
fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal, sdw::Vec3 texCoord) | castor3d::shader::Surface | protectedstatic |
castor3d::shader::SurfaceBase::fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
castor3d::shader::SurfaceBase::fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::SurfaceBase | protectedstatic |
fillType(sdw::type::BaseStruct &type) | castor3d::shader::Surface | protectedstatic |
fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags) | castor3d::shader::Surface | protectedstatic |
makeType(sdw::type::TypesCache &cache) | castor3d::shader::Surface | static |
makeType(sdw::type::TypesCache &cache, PipelineFlags const &flags) | castor3d::shader::Surface | static |
normal | castor3d::shader::SurfaceBase | |
SDW_DeclStructInstance(C3D_API, Surface) | castor3d::shader::Surface | |
Surface(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::Surface | |
Surface(sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal, sdw::Vec3 texCoord) | castor3d::shader::Surface | |
Surface(sdw::Vec3 clip, sdw::Vec3 view, sdw::Vec3 world, sdw::Vec3 normal, sdw::Vec3 texCoord) | castor3d::shader::Surface | |
Surface(sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::Surface | |
Surface(sdw::Vec3 clip, sdw::Vec3 view, sdw::Vec3 world, sdw::Vec3 normal) | castor3d::shader::Surface | |
Surface(sdw::Vec3 world, sdw::Vec3 normal) | castor3d::shader::Surface | |
SurfaceBase(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::SurfaceBase | |
texCoord | castor3d::shader::Surface | |
viewPosition | castor3d::shader::SurfaceBase | |
worldPosition | castor3d::shader::SurfaceBase |