Castor3D 0.15.0
Multiplatform 3D engine
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#include <ShadowMap.hpp>
Attributs publics | |
std::vector< std::unique_ptr< CameraUbo > > | cameraUbos |
std::vector< CameraUPtr > | cameras |
Passes | staticNodes |
Passes | otherNodes |
std::vector< CameraUPtr > castor3d::ShadowMap::AllPasses::cameras |
std::vector< std::unique_ptr< CameraUbo > > castor3d::ShadowMap::AllPasses::cameraUbos |
Passes castor3d::ShadowMap::AllPasses::otherNodes |
Passes castor3d::ShadowMap::AllPasses::staticNodes |