Castor3D 0.15.0
Multiplatform 3D engine
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#include <LightPipeline.hpp>
Attributs publics | |
ashes::FrameBufferPtr | fbo |
std::vector< Entry > | attaches |
std::vector< Entry > castor3d::LightRenderPass::Framebuffer::attaches |
ashes::FrameBufferPtr castor3d::LightRenderPass::Framebuffer::fbo |