Castor3D 0.15.0
Multiplatform 3D engine
Attributs publics | Liste de tous les membres
Référence de la structure castor3d::TextureConfigurationBuffer::Data

#include <TextureConfigurationBuffer.hpp>

Graphe de collaboration de castor3d::TextureConfigurationBuffer::Data:
Collaboration graph
[légende]

Attributs publics

std::array< castor::Point4ui, 4u > components
 
castor::Point3f translate
 
float rotateU
 
castor::Point3f scale
 
float rotateV
 
castor::Point4f tileSet
 
float normalGMult
 
float normalFactor
 
uint32_t normal2Chan
 
float heightFactor
 
uint32_t isTransformAnim
 
uint32_t isTileAnim
 
uint32_t needsYInv
 
uint32_t texcoordSet
 
uint32_t componentsCount
 
uint32_t pad [3]
 

Documentation des données membres

◆ components

std::array< castor::Point4ui, 4u > castor3d::TextureConfigurationBuffer::Data::components

◆ componentsCount

uint32_t castor3d::TextureConfigurationBuffer::Data::componentsCount

◆ heightFactor

float castor3d::TextureConfigurationBuffer::Data::heightFactor

◆ isTileAnim

uint32_t castor3d::TextureConfigurationBuffer::Data::isTileAnim

◆ isTransformAnim

uint32_t castor3d::TextureConfigurationBuffer::Data::isTransformAnim

◆ needsYInv

uint32_t castor3d::TextureConfigurationBuffer::Data::needsYInv

◆ normal2Chan

uint32_t castor3d::TextureConfigurationBuffer::Data::normal2Chan

◆ normalFactor

float castor3d::TextureConfigurationBuffer::Data::normalFactor

◆ normalGMult

float castor3d::TextureConfigurationBuffer::Data::normalGMult

◆ pad

uint32_t castor3d::TextureConfigurationBuffer::Data::pad[3]

◆ rotateU

float castor3d::TextureConfigurationBuffer::Data::rotateU

◆ rotateV

float castor3d::TextureConfigurationBuffer::Data::rotateV

◆ scale

castor::Point3f castor3d::TextureConfigurationBuffer::Data::scale

◆ texcoordSet

uint32_t castor3d::TextureConfigurationBuffer::Data::texcoordSet

◆ tileSet

castor::Point4f castor3d::TextureConfigurationBuffer::Data::tileSet

◆ translate

castor::Point3f castor3d::TextureConfigurationBuffer::Data::translate

La documentation de cette structure a été générée à partir du fichier suivant :