#include <TextureConfigurationBuffer.hpp>
◆ components
std::array< castor::Point4ui, 4u > castor3d::TextureConfigurationBuffer::Data::components |
◆ componentsCount
uint32_t castor3d::TextureConfigurationBuffer::Data::componentsCount |
◆ heightFactor
float castor3d::TextureConfigurationBuffer::Data::heightFactor |
◆ isTileAnim
uint32_t castor3d::TextureConfigurationBuffer::Data::isTileAnim |
◆ isTransformAnim
uint32_t castor3d::TextureConfigurationBuffer::Data::isTransformAnim |
◆ needsYInv
uint32_t castor3d::TextureConfigurationBuffer::Data::needsYInv |
◆ normal2Chan
uint32_t castor3d::TextureConfigurationBuffer::Data::normal2Chan |
◆ normalFactor
float castor3d::TextureConfigurationBuffer::Data::normalFactor |
◆ normalGMult
float castor3d::TextureConfigurationBuffer::Data::normalGMult |
◆ pad
uint32_t castor3d::TextureConfigurationBuffer::Data::pad[3] |
◆ rotateU
float castor3d::TextureConfigurationBuffer::Data::rotateU |
◆ rotateV
float castor3d::TextureConfigurationBuffer::Data::rotateV |
◆ scale
castor::Point3f castor3d::TextureConfigurationBuffer::Data::scale |
◆ texcoordSet
uint32_t castor3d::TextureConfigurationBuffer::Data::texcoordSet |
◆ tileSet
castor::Point4f castor3d::TextureConfigurationBuffer::Data::tileSet |
◆ translate
castor::Point3f castor3d::TextureConfigurationBuffer::Data::translate |
La documentation de cette structure a été générée à partir du fichier suivant :