#include <SubsurfaceScattering.hpp>
◆ Changed
◆ OnChanged
◆ OnChangedConnection
◆ accept()
◆ addProfileFactor()
void castor3d::SubsurfaceScattering::addProfileFactor |
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castor::Point4f const & |
value | ) |
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inline |
◆ begin() [1/2]
auto castor3d::SubsurfaceScattering::begin |
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inline |
◆ begin() [2/2]
auto castor3d::SubsurfaceScattering::begin |
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const |
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inline |
◆ end() [1/2]
auto castor3d::SubsurfaceScattering::end |
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inline |
◆ end() [2/2]
auto castor3d::SubsurfaceScattering::end |
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const |
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inline |
◆ getGaussianWidth()
float castor3d::SubsurfaceScattering::getGaussianWidth |
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const |
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inline |
◆ getProfileSize()
uint32_t castor3d::SubsurfaceScattering::getProfileSize |
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const |
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inline |
◆ getStrength()
float castor3d::SubsurfaceScattering::getStrength |
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const |
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inline |
◆ getSubsurfaceRadius()
float castor3d::SubsurfaceScattering::getSubsurfaceRadius |
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const |
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inline |
◆ setGaussianWidth()
void castor3d::SubsurfaceScattering::setGaussianWidth |
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float |
value | ) |
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inline |
◆ setStrength()
void castor3d::SubsurfaceScattering::setStrength |
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float |
value | ) |
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inline |
◆ setSubsurfaceRadius()
void castor3d::SubsurfaceScattering::setSubsurfaceRadius |
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float |
value | ) |
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inline |
◆ onChanged
OnChanged castor3d::SubsurfaceScattering::onChanged |
La documentation de cette classe a été générée à partir du fichier suivant :