Castor3D 0.15.0
Multiplatform 3D engine
castor3d::Material Liste des membres

Liste complète des membres de castor3d::Material, y compris les membres hérités :

addPass(Pass const &pass)castor3d::Material
begin() constcastor3d::Materialinline
begin()castor3d::Materialinline
cleanup()castor3d::Material
createPass(LightingModelID lightingModelId)castor3d::Material
createPass()castor3d::Material
DefaultMaterialNamecastor3d::Materialstatic
destroyPass(uint32_t index)castor3d::Material
end() constcastor3d::Materialinline
end()castor3d::Materialinline
getLightingModelId() const noexceptcastor3d::Materialinline
getPass(uint32_t index) constcastor3d::Material
getPassCount() constcastor3d::Materialinline
getRenderPassInfo() const noexceptcastor3d::Materialinline
hasAlphaBlending() constcastor3d::Material
hasEnvironmentMapping() constcastor3d::Material
hasSubsurfaceScattering() constcastor3d::Material
initialise()castor3d::Material
isInitialised() const noexceptcastor3d::Materialinline
isSerialisable() const noexceptcastor3d::Materialinline
Material(castor::String const &name, Engine &engine, LightingModelID lightingModelId)castor3d::Material
onChangedcastor3d::Material
removePass(PassRPtr pass)castor3d::Material
setRenderPassInfo(RenderPassRegisterInfo *renderPassInfo) noexceptcastor3d::Materialinline
setSerialisable(bool v) noexceptcastor3d::Materialinline
~Material()=defaultcastor3d::Materialvirtual