Castor3D 0.15.0
Multiplatform 3D engine
castor3d::PassBuffer::PassDataPtr Liste des membres

Liste complète des membres de castor3d::PassBuffer::PassDataPtr, y compris les membres hérités :

PassDataPtr(castor::ArrayView< uint8_t > data)castor3d::PassBuffer::PassDataPtrinlineexplicit
write(MemChunk const &chunk, uint32_t v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtr
write(MemChunk const &chunk, int32_t v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtr
write(MemChunk const &chunk, float v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtr
write(MemChunk const &chunk, DataA a, DataB b, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, DataA a, DataB b, DataC c, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, DataA a, DataB b, DataC c, DataD d, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, std::array< DataT, SizeT > const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, castor::Point< DataT, CountT > const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, castor::RgbColour const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, castor::HdrRgbColour const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, castor::RgbaColour const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline
write(MemChunk const &chunk, castor::HdrRgbaColour const &v, VkDeviceSize offset)castor3d::PassBuffer::PassDataPtrinline