#include <ShadowMap.hpp>
◆ PassData() [1/4]
castor3d::ShadowMap::PassData::PassData |
( |
SceneCullerUPtr |
culler | ) |
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inlineexplicit |
◆ PassData() [2/4]
castor3d::ShadowMap::PassData::PassData |
( |
ViewportUPtr |
viewport, |
|
|
SceneCullerUPtr |
culler |
|
) |
| |
|
inline |
◆ PassData() [3/4]
castor3d::ShadowMap::PassData::PassData |
( |
SceneCuller * |
culler | ) |
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|
inlineexplicit |
◆ PassData() [4/4]
castor3d::ShadowMap::PassData::PassData |
( |
| ) |
|
|
inline |
◆ culler
◆ frustum
FrustumUPtr castor3d::ShadowMap::PassData::frustum |
◆ ownCuller
SceneCullerUPtr castor3d::ShadowMap::PassData::ownCuller |
◆ pass
◆ viewport
ViewportUPtr castor3d::ShadowMap::PassData::viewport |
La documentation de cette structure a été générée à partir du fichier suivant :