#include <TransformPipeline.hpp>
◆ TransformPipeline()
C3D_API castor3d::TransformPipeline::TransformPipeline |
( |
uint32_t |
index | ) |
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explicit |
◆ getIndex()
◆ getName() [1/2]
C3D_API std::string castor3d::TransformPipeline::getName |
( |
| ) |
const |
◆ getName() [2/2]
static C3D_API std::string castor3d::TransformPipeline::getName |
( |
SubmeshFlags const & |
submeshFlags, |
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MorphFlags const & |
morphFlags, |
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bool |
meshletsBounds, |
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bool |
hasMorphingWeights |
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) |
| |
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static |
◆ descriptorSetLayout
ashes::DescriptorSetLayoutPtr castor3d::TransformPipeline::descriptorSetLayout |
◆ descriptorSetPool
ashes::DescriptorSetPoolPtr castor3d::TransformPipeline::descriptorSetPool |
◆ hasMorphingWeights
bool castor3d::TransformPipeline::hasMorphingWeights |
◆ index
uint32_t castor3d::TransformPipeline::index |
◆ meshletsBounds
bool castor3d::TransformPipeline::meshletsBounds |
◆ morphFlags
MorphFlags castor3d::TransformPipeline::morphFlags |
◆ pipeline
ashes::ComputePipelinePtr castor3d::TransformPipeline::pipeline |
◆ pipelineLayout
ashes::PipelineLayoutPtr castor3d::TransformPipeline::pipelineLayout |
◆ shader
◆ submeshFlags
La documentation de cette structure a été générée à partir du fichier suivant :