Castor3D
0.15.0
Multiplatform 3D engine
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Membres de classe
castor3d
MeshAnimationInstance
castor3d::MeshAnimationInstance Liste des membres
Liste complète des membres de
castor3d::MeshAnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
AnimationInstance
(AnimationInstance &&rhs)
castor3d::AnimationInstance
AnimationInstance
(AnimatedObject &object, Animation &animation, bool looped=false)
castor3d::AnimationInstance
BinaryParser< MeshAnimation >
castor3d::MeshAnimationInstance
friend
BinaryWriter< MeshAnimation >
castor3d::MeshAnimationInstance
friend
clear
()
castor3d::MeshAnimationInstance
getAnimatedMesh
()
castor3d::MeshAnimationInstance
inline
getAnimation
() const
castor3d::AnimationInstance
inline
getAnimationSubmesh
(uint32_t index) const
castor3d::MeshAnimationInstance
getInterpolation
() const
castor3d::AnimationInstance
inline
getMeshAnimation
() const
castor3d::MeshAnimationInstance
inline
getScale
() const
castor3d::AnimationInstance
inline
getStartingPoint
() const
castor3d::AnimationInstance
inline
getState
() const
castor3d::AnimationInstance
inline
getStoppingPoint
() const
castor3d::AnimationInstance
inline
isLooped
() const
castor3d::AnimationInstance
inline
m_animatedMesh
castor3d::MeshAnimationInstance
protected
m_animation
castor3d::AnimationInstance
protected
m_curr
castor3d::MeshAnimationInstance
protected
m_currentTime
castor3d::AnimationInstance
protected
m_interpolation
castor3d::AnimationInstance
protected
m_looped
castor3d::AnimationInstance
protected
m_meshAnimation
castor3d::MeshAnimationInstance
protected
m_prev
castor3d::MeshAnimationInstance
protected
m_scale
castor3d::AnimationInstance
protected
m_startingPoint
castor3d::AnimationInstance
protected
m_state
castor3d::AnimationInstance
protected
m_stopping
castor3d::MeshAnimationInstance
protected
m_stoppingPoint
castor3d::AnimationInstance
protected
m_submeshes
castor3d::MeshAnimationInstance
protected
MeshAnimationInstance
(MeshAnimationInstance &&rhs)=default
castor3d::MeshAnimationInstance
MeshAnimationInstance
(MeshAnimationInstance const &rhs)=delete
castor3d::MeshAnimationInstance
MeshAnimationInstance
(AnimatedMesh &object, MeshAnimation &animation)
castor3d::MeshAnimationInstance
operator=
(MeshAnimationInstance &&rhs)=delete
castor3d::MeshAnimationInstance
operator=
(MeshAnimationInstance const &rhs)=delete
castor3d::MeshAnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance &&rhs)=delete
castor3d::AnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
pause
()
castor3d::AnimationInstance
play
()
castor3d::AnimationInstance
setInterpolation
(InterpolatorType value)
castor3d::AnimationInstance
inline
setLooped
(bool value)
castor3d::AnimationInstance
inline
setScale
(float value)
castor3d::AnimationInstance
inline
setStartingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
setStoppingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
stop
()
castor3d::AnimationInstance
update
(castor::Milliseconds const &elapsed)
castor3d::AnimationInstance
~AnimationInstance
()=default
castor3d::AnimationInstance
virtual
Généré le Vendredi 28 Avril 2023 14:43:10 pour Castor3D par
1.9.6