Castor3D 0.15.0
Multiplatform 3D engine
castor3d::MeshAnimationInstance Liste des membres

Liste complète des membres de castor3d::MeshAnimationInstance, y compris les membres hérités :

AnimationInstance(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
AnimationInstance(AnimationInstance &&rhs)castor3d::AnimationInstance
AnimationInstance(AnimatedObject &object, Animation &animation, bool looped=false)castor3d::AnimationInstance
BinaryParser< MeshAnimation >castor3d::MeshAnimationInstancefriend
BinaryWriter< MeshAnimation >castor3d::MeshAnimationInstancefriend
clear()castor3d::MeshAnimationInstance
getAnimatedMesh()castor3d::MeshAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getAnimationSubmesh(uint32_t index) constcastor3d::MeshAnimationInstance
getInterpolation() constcastor3d::AnimationInstanceinline
getMeshAnimation() constcastor3d::MeshAnimationInstanceinline
getScale() constcastor3d::AnimationInstanceinline
getStartingPoint() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
getStoppingPoint() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animatedMeshcastor3d::MeshAnimationInstanceprotected
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::MeshAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_interpolationcastor3d::AnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_meshAnimationcastor3d::MeshAnimationInstanceprotected
m_prevcastor3d::MeshAnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_startingPointcastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_stoppingcastor3d::MeshAnimationInstanceprotected
m_stoppingPointcastor3d::AnimationInstanceprotected
m_submeshescastor3d::MeshAnimationInstanceprotected
MeshAnimationInstance(MeshAnimationInstance &&rhs)=defaultcastor3d::MeshAnimationInstance
MeshAnimationInstance(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
MeshAnimationInstance(AnimatedMesh &object, MeshAnimation &animation)castor3d::MeshAnimationInstance
operator=(MeshAnimationInstance &&rhs)=deletecastor3d::MeshAnimationInstance
operator=(MeshAnimationInstance const &rhs)=deletecastor3d::MeshAnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance &&rhs)=deletecastor3d::AnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
setInterpolation(InterpolatorType value)castor3d::AnimationInstanceinline
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(float value)castor3d::AnimationInstanceinline
setStartingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
setStoppingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance()=defaultcastor3d::AnimationInstancevirtual