Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::TransparentRendering, y compris les membres hérités :
accept(RenderTechniqueVisitor &visitor) | castor3d::TransparentRendering | |
countInitialisationSteps() | castor3d::TransparentRendering | static |
getEngine() const | castor3d::TransparentRendering | |
getLastPass() const | castor3d::TransparentRendering | |
listIntermediates(std::vector< IntermediateView > &intermediates) | castor3d::TransparentRendering | |
TransparentRendering(RenderTechnique &parent, RenderDevice const &device, QueueData const &queueData, OpaqueRendering const &previous, crg::FramePassArray const &previousPasses, SsaoConfig const &ssaoConfig, ProgressBar *progress, bool weightedBlended) | castor3d::TransparentRendering | |
update(CpuUpdater &updater) | castor3d::TransparentRendering | |
update(GpuUpdater &updater) | castor3d::TransparentRendering | |
~TransparentRendering() | castor3d::TransparentRendering |