#include <VisibilityReorderPass.hpp>
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| VisibilityReorderPass (crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ShaderBuffer const &pipelinesIds, ashes::Buffer< uint32_t > const &counts1, ashes::Buffer< uint32_t > const &counts2, ashes::Buffer< uint32_t > const &starts, ashes::Buffer< castor::Point2ui > const &pixels) |
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void | accept (PipelineVisitor &visitor) |
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crg::FramePass const & | getLastPass () const |
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◆ VisibilityReorderPass()
castor3d::VisibilityReorderPass::VisibilityReorderPass |
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crg::FramePassGroup & |
graph, |
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crg::FramePassArray const & |
previousPasses, |
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RenderDevice const & |
device, |
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crg::ImageViewId const & |
data, |
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ShaderBuffer const & |
pipelinesIds, |
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ashes::Buffer< uint32_t > const & |
counts1, |
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ashes::Buffer< uint32_t > const & |
counts2, |
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ashes::Buffer< uint32_t > const & |
starts, |
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ashes::Buffer< castor::Point2ui > const & |
pixels |
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) |
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◆ accept()
◆ getLastPass()
crg::FramePass const & castor3d::VisibilityReorderPass::getLastPass |
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const |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :