Castor3D 0.15.0
Multiplatform 3D engine
castor3d::BoneNode Liste des membres

Liste complète des membres de castor3d::BoneNode, y compris les membres hérités :

BinaryParser< BoneNode >castor3d::BoneNodefriend
BinaryParser< Skeleton >castor3d::BoneNodefriend
BinaryWriter< BoneNode >castor3d::BoneNodefriend
BoneNode(castor::String name, Skeleton &skeleton, castor::Matrix4x4f inverseTransform, uint32_t id)castor3d::BoneNode
computeBoundingBox(Mesh const &mesh, uint32_t boneIndex) constcastor3d::BoneNode
getId() const noexceptcastor3d::BoneNodeinline
getInverseTransform() const noexceptcastor3d::BoneNodeinline
getParent() const noexceptcastor3d::SkeletonNodeinline
getSkeleton() const noexceptcastor3d::SkeletonNodeinline
getTransform() const noexceptcastor3d::SkeletonNodeinline
getType() const noexceptcastor3d::SkeletonNodeinline
setInverseTransform(castor::Matrix4x4f value) noexceptcastor3d::BoneNodeinline
setTransform(NodeTransform tranform) noexceptcastor3d::SkeletonNodeinline
Skeletoncastor3d::BoneNodefriend
SkeletonNode(SkeletonNodeType type, castor::String name, Skeleton &skeleton)castor3d::SkeletonNodeexplicitprotected
SkeletonNode(castor::String name, Skeleton &skeleton)castor3d::SkeletonNodeexplicit
~SkeletonNode()=defaultcastor3d::SkeletonNodevirtual