Castor3D 0.15.0
Multiplatform 3D engine
castor3d::RenderWindow Liste des membres

Liste complète des membres de castor3d::RenderWindow, y compris les membres hérités :

addPickingScene(Scene &scene)castor3d::RenderWindow
cleanup()castor3d::RenderWindow
createLoadingScreen()castor3d::RenderWindow
destroyLoadingScreen()castor3d::RenderWindow
enableFullScreen(bool value)castor3d::RenderWindow
enableLoading()castor3d::RenderWindow
enableSaveFrame()castor3d::RenderWindowinline
enableVSync(bool value)castor3d::RenderWindowinline
getCamera() constcastor3d::RenderWindow
getDevice() constcastor3d::RenderWindowinline
getEventHandler()castor3d::RenderWindowinline
getIndex() constcastor3d::RenderWindowinline
getIntraOcularDistance() constcastor3d::RenderWindow
getListener() constcastor3d::RenderWindowinline
getPickedFace() constcastor3d::RenderWindow
getPickedGeometry() constcastor3d::RenderWindow
getPickedSubmesh() constcastor3d::RenderWindow
getPixelFormat() constcastor3d::RenderWindow
getProgressBar()castor3d::RenderWindowinline
getRenderTarget() constcastor3d::RenderWindowinline
getSavedFrame() constcastor3d::RenderWindowinline
getScene() constcastor3d::RenderWindow
getShadowMaps() constcastor3d::RenderWindow
getSize() constcastor3d::RenderWindow
getSurface() constcastor3d::RenderWindowinline
getViewportType() constcastor3d::RenderWindow
initialise(RenderTarget &value)castor3d::RenderWindow
isFullscreen() constcastor3d::RenderWindowinline
isSkipped() constcastor3d::RenderWindowinline
isUsingStereo() constcastor3d::RenderWindow
isVSyncEnabled() constcastor3d::RenderWindowinline
pick(castor::Position const &position)castor3d::RenderWindow
render(RenderInfo &info, bool signalOnly, crg::SemaphoreWaitArray &toWait)castor3d::RenderWindow
RenderWindow(castor::String const &name, Engine &engine, castor::Size const &size, ashes::WindowHandle handle)castor3d::RenderWindow
resize(uint32_t x, uint32_t y)castor3d::RenderWindow
resize(castor::Size const &size)castor3d::RenderWindow
setCamera(Camera &camera)castor3d::RenderWindow
setFullscreen(bool value)castor3d::RenderWindowinline
setIntraOcularDistance(float intraOcularDistance)castor3d::RenderWindow
setScene(Scene &value)castor3d::RenderWindow
setStereo(bool stereo)castor3d::RenderWindow
setViewportType(ViewportType value)castor3d::RenderWindow
update(CpuUpdater &updater)castor3d::RenderWindow
update(GpuUpdater &updater)castor3d::RenderWindow
upload(ashes::CommandBuffer const &cb)castor3d::RenderWindow
~RenderWindow()castor3d::RenderWindow