Castor3D 0.15.0
Multiplatform 3D engine
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#include <GlslTaskPayload.hpp>
Fonctions membres publiques | |
PayloadT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled=true) | |
SDW_DeclStructInstance (, PayloadT) | |
Fonctions membres publiques statiques | |
static sdw::type::IOStructPtr | makeIOType (sdw::type::TypesCache &cache) |
static sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache) |
Attributs publics | |
sdw::Array< sdw::UInt > | meshletIndices |
castor3d::shader::PayloadT< FlagT >::PayloadT | ( | sdw::ShaderWriter & | writer, |
sdw::expr::ExprPtr | expr, | ||
bool | enabled = true |
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castor3d::shader::PayloadT< FlagT >::SDW_DeclStructInstance | ( | PayloadT< FlagT > | ) |
sdw::Array< sdw::UInt > castor3d::shader::PayloadT< FlagT >::meshletIndices |