Castor3D 0.15.0
Multiplatform 3D engine
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#include <SceneModule.hpp>
Types publics | |
using | ElementT = ObjT |
using | ElementKeyT = KeyT |
using | ElementPtrT = castor::UniquePtr< ElementT > |
using | ElementObsT = ElementT * |
using | ElementContT = std::unordered_map< KeyT, ElementPtrT > |
using | ElementCacheT = ObjectCacheBaseT< ElementT, KeyT > |
using | ElementInitialiserT = std::function< void(ElementT &) > |
using | ElementCleanerT = std::function< void(ElementT &) > |
using | ElementMergerT = std::function< void(ElementCacheT const &, ElementContT &, ElementPtrT, SceneNodeRPtr, SceneNodeRPtr) > |
using | ElementAttacherT = std::function< void(ElementT &, SceneNode &, SceneNodeRPtr, SceneNodeRPtr, SceneNodeRPtr) > |
using | ElementDetacherT = std::function< void(ElementT &) > |
Fonctions membres publiques statiques | |
template<typename ... ParametersT> | |
static ElementPtrT | makeElement (ElementCacheT const &cache, ElementKeyT const &key, ParametersT &&... params) |
static ElementObsT | makeElementObs (ElementPtrT const &element) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementPtrT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementPtrT const &rhs) |
static bool | isElementObsNull (ElementObsT const &element) |
Structure d'aide à la création d'un castor3d::ObjectCacheTraitsT.
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementAttacherT = std::function< void( ElementT & , SceneNode & , SceneNodeRPtr , SceneNodeRPtr , SceneNodeRPtr ) > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementCacheT = ObjectCacheBaseT< ElementT, KeyT > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementCleanerT = std::function< void( ElementT & ) > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementContT = std::unordered_map< KeyT, ElementPtrT > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementDetacherT = std::function< void( ElementT & ) > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementInitialiserT = std::function< void( ElementT & ) > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementKeyT = KeyT |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementMergerT = std::function< void( ElementCacheT const & , ElementContT & , ElementPtrT , SceneNodeRPtr , SceneNodeRPtr ) > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementObsT = ElementT * |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementPtrT = castor::UniquePtr< ElementT > |
using castor3d::ObjectCacheTraitsBaseT< ObjT, KeyT >::ElementT = ObjT |
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