Castor3D
0.15.0
Multiplatform 3D engine
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Membres de classe
castor3d
AnimatedSkeleton
castor3d::AnimatedSkeleton Liste des membres
Liste complète des membres de
castor3d::AnimatedSkeleton
, y compris les membres hérités :
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
AnimatedSkeleton
(AnimatedSkeleton &&rhs)=default
castor3d::AnimatedSkeleton
AnimatedSkeleton
(AnimatedSkeleton const &rhs)=delete
castor3d::AnimatedSkeleton
AnimatedSkeleton
(castor::String const &name, Skeleton &skeleton, Mesh &mesh, Geometry &geometry)
castor3d::AnimatedSkeleton
AnimationInstancesMap
typedef
castor3d::AnimatedObject
fillBuffer
(SkinningTransformsConfiguration *buffer) const
castor3d::AnimatedSkeleton
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getGeometry
() const
castor3d::AnimatedSkeleton
inline
getId
() const
castor3d::AnimatedSkeleton
inline
getKind
() const
castor3d::AnimatedObject
inline
getMesh
() const
castor3d::AnimatedSkeleton
inline
getSkeleton
() const
castor3d::AnimatedSkeleton
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
InstanceArray
typedef
castor3d::AnimatedSkeleton
protected
isPlayingAnimation
() const override
castor3d::AnimatedSkeleton
inline
virtual
m_animations
castor3d::AnimatedObject
protected
m_geometry
castor3d::AnimatedSkeleton
protected
m_id
castor3d::AnimatedSkeleton
protected
m_mesh
castor3d::AnimatedSkeleton
protected
m_playingAnimations
castor3d::AnimatedSkeleton
protected
m_reinit
castor3d::AnimatedSkeleton
mutable
protected
m_skeleton
castor3d::AnimatedSkeleton
protected
operator=
(AnimatedSkeleton &&rhs)=delete
castor3d::AnimatedSkeleton
operator=
(AnimatedSkeleton const &rhs)=delete
castor3d::AnimatedSkeleton
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
setId
(uint32_t id)
castor3d::AnimatedSkeleton
inline
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedSkeleton
virtual
~AnimatedObject
()=default
castor3d::AnimatedObject
virtual
Généré le Vendredi 28 Avril 2023 14:43:08 pour Castor3D par
1.9.6