Castor3D 0.15.0
Multiplatform 3D engine
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Classes | |
struct | BindingDescription |
struct | ConfigT |
struct | RawTyperT |
struct | Texcoord |
Définit comment sont construites les coordonnées de texture du vertex buffer. Plus de détails... | |
Définitions de type | |
using | BindingDescriptionArray = std::vector< BindingDescription > |
template<typename TypeT > | |
using | RawTypeT = typename RawTyperT< TypeT >::Type |
using | Config = ConfigT< ashes::Optional > |
using | ConfigData = ConfigT< RawTypeT > |
using castor3d::rq::BindingDescriptionArray = typedef std::vector< BindingDescription > |
using castor3d::rq::Config = typedef ConfigT< ashes::Optional > |
using castor3d::rq::ConfigData = typedef ConfigT< RawTypeT > |
using castor3d::rq::RawTypeT = typedef typename RawTyperT< TypeT >::Type |