Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LightingPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LightingPass | |
getLastPass() const | castor3d::LightingPass | inline |
isEnabled() const | castor3d::LightingPass | |
LightingPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, RenderTechnique const &technique, Texture const &depthObj, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightPassResult const &lpResult, crg::ImageViewIdArray const &targetColourResult, crg::ImageViewIdArray const &targetDepthResult, CameraUbo const &cameraUbo) | castor3d::LightingPass | |
update(CpuUpdater &updater) | castor3d::LightingPass | |
update(GpuUpdater &updater) | castor3d::LightingPass |