Castor3D 0.15.0
Multiplatform 3D engine
castor3d::LightingPass Liste des membres

Liste complète des membres de castor3d::LightingPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LightingPass
getLastPass() constcastor3d::LightingPassinline
isEnabled() constcastor3d::LightingPass
LightingPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, RenderTechnique const &technique, Texture const &depthObj, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightPassResult const &lpResult, crg::ImageViewIdArray const &targetColourResult, crg::ImageViewIdArray const &targetDepthResult, CameraUbo const &cameraUbo)castor3d::LightingPass
update(CpuUpdater &updater)castor3d::LightingPass
update(GpuUpdater &updater)castor3d::LightingPass