Castor3D 0.15.0
Multiplatform 3D engine
Fonctions membres publiques | Fonctions membres protégées | Liste de tous les membres
Référence de la classe castor3d::RenderTechniqueVisitor

#include <RenderTechniqueVisitor.hpp>

Graphe d'héritage de castor3d::RenderTechniqueVisitor:
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Graphe de collaboration de castor3d::RenderTechniqueVisitor:
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Fonctions membres publiques

void visit (ShaderModule const &value, bool forceProgramsVisit) override
 
void visit (DebugConfig const &value) override
 
void visit (castor::String const &category) override
 
void visit (castor::String const &name, bool &value, bool *control) override
 
void visit (castor::String const &name, int16_t &value, bool *control) override
 
void visit (castor::String const &name, uint16_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &value, bool *control) override
 
void visit (castor::String const &name, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, int64_t &value, bool *control) override
 
void visit (castor::String const &name, uint64_t &value, bool *control) override
 
void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange, bool *control) override
 
void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange, bool *control) override
 
void visit (castor::String const &name, float &value, bool *control) override
 
void visit (castor::String const &name, double &value, bool *control) override
 
void visit (castor::String const &name, BlendMode &value, bool *control) override
 
void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control) override
 
void visit (castor::String const &name, VkCompareOp &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::RgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control) override
 
void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, castor::RangedValue< uint32_t > &value, bool *control) override
 
void visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr) override
 
void visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr) override
 
void visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control) override
 
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control) override
 
virtual C3D_API void visit (ShaderModule const &shader, bool forceProgramsVisit)=0
 
void visit (ShaderModule const &shader)
 
virtual C3D_API void visit (DebugConfig const &config)=0
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
virtual C3D_API void visit (castor::String const &category)=0
 
virtual C3D_API void visit (castor::String const &name, bool &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange=[](int32_t, int32_t) {}, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange=[](uint32_t, uint32_t) {}, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, double &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< float > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< int32_t > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< uint32_t > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 
void visit (ShaderModule const &shader, bool forceProgramsVisit) override
 
PipelineFlags const & getFlags () const
 
Scene const & getScene () const
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitor
virtual C3D_API void visit (ShaderModule const &shader, bool forceProgramsVisit)=0
 
void visit (ShaderModule const &shader)
 
virtual C3D_API void visit (DebugConfig const &config)=0
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
virtual C3D_API void visit (castor::String const &category)=0
 
virtual C3D_API void visit (castor::String const &name, bool &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint16_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint64_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &enumValue, castor::StringArray const &enumNames, OnSEnumValueChange onChange=[](int32_t, int32_t) {}, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &enumValue, castor::StringArray const &enumNames, OnUEnumValueChange onChange=[](uint32_t, uint32_t) {}, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, double &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, BlendMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, ParallaxOcclusionMode &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkCompareOp &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::HdrRgbaColour &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< float > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< int32_t > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, castor::RangedValue< uint32_t > &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, float &value, castor::Range< float > const &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, int32_t &value, castor::Range< int32_t > const &range, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, uint32_t &value, castor::Range< uint32_t > const &range, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, float &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, int32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, uint32_t &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point2ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point3ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4i &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Point4ui &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::Matrix4x4f &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< float > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< int32_t > &value, bool *control=nullptr)=0
 
virtual C3D_API void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::RangedValue< uint32_t > &value, bool *control=nullptr)=0
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 
- Fonctions membres publiques hérités de castor3d::PipelineVisitorBase
virtual C3D_API ~PipelineVisitorBase ()=default
 
void visit (ShaderModule const &shader)
 
void visit (castor::String const &name, crg::ImageViewId const &viewId, VkImageLayout layout, TextureFactors const &factors={})
 
void visit (castor::String const &name, Texture const &texture, VkImageLayout layout, TextureFactors const &factors={})
 
template<typename TypeT >
void visit (castor::String const &name, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, castor::GroupChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::ChangeTracked< TypeT > &value)
 
template<typename TypeT >
void visit (castor::String const &name, VkShaderStageFlags shaders, castor::String const &bufferName, castor::String const &varName, castor::GroupChangeTracked< TypeT > &value)
 

Fonctions membres protégées

 RenderTechniqueVisitor (PipelineFlags flags, Scene const &scene, Config config={ false, true, false })
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitor
 PipelineVisitor (Config config)
 
- Fonctions membres protégées hérités de castor3d::PipelineVisitorBase
 PipelineVisitorBase (Config config)
 
virtual C3D_API bool doFilter (crg::ImageViewId const &viewId, TextureFactors const &factors) const =0
 

Membres hérités additionnels

- Types publics hérités de castor3d::PipelineVisitorBase
template<typename EnumT >
using OnEnumValueChangeT = std::function< void(EnumT oldV, EnumT newV) >
 
using OnSEnumValueChange = OnEnumValueChangeT< int32_t >
 
using OnUEnumValueChange = OnEnumValueChangeT< uint32_t >
 
- Attributs publics hérités de castor3d::PipelineVisitorBase
Config const config
 

Documentation des constructeurs et destructeur

◆ RenderTechniqueVisitor()

castor3d::RenderTechniqueVisitor::RenderTechniqueVisitor ( PipelineFlags  flags,
Scene const &  scene,
Config  config = { false, true, false } 
)
inlineprotected

Documentation des fonctions membres

◆ getFlags()

PipelineFlags const & castor3d::RenderTechniqueVisitor::getFlags ( ) const
inline

name Accesseurs.

◆ getScene()

Scene const & castor3d::RenderTechniqueVisitor::getScene ( ) const
inline

◆ visit() [1/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  category)
inlineoverridevirtual

name Configuration globale de l'effet.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [2/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  category)
virtual

name Configuration globale du pipeline.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [3/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
BlendMode value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [4/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
BlendMode value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [5/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
bool &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [6/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
bool &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [7/114]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [8/114]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [9/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [10/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbaColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [11/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [12/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::HdrRgbColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [13/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [14/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [15/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [16/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [17/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [18/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [19/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [20/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [21/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [22/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [23/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [24/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [25/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [26/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [27/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [28/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [29/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [30/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [31/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [32/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [33/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< float > &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [34/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [35/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [36/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [37/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [38/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [39/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [40/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbaColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [41/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [42/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
castor::RgbColour &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [43/114]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
crg::ImageViewId const &  viewId,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

name Images intermédiaires.

◆ visit() [44/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
double &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [45/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
double &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [46/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
float &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [47/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
float &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [48/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
float &  value,
castor::Range< float > const &  range,
bool *  control = nullptr 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [49/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
float &  value,
castor::Range< float > const &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [50/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int16_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [51/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int16_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [52/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
OnSEnumValueChange  onChange,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [53/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  enumValue,
castor::StringArray const &  enumNames,
OnSEnumValueChange  onChange = []( int32_t, int32_t ) {},
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [54/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [55/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [56/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int32_t &  value,
castor::Range< int32_t > const &  range,
bool *  control = nullptr 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [57/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int32_t &  value,
castor::Range< int32_t > const &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [58/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
int64_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [59/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
int64_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [60/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [61/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
ParallaxOcclusionMode value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [62/114]

void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
Texture const &  texture,
VkImageLayout  layout,
TextureFactors const &  factors = {} 
)
inline

◆ visit() [63/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [64/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint16_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [65/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
OnUEnumValueChange  onChange,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [66/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  enumValue,
castor::StringArray const &  enumNames,
OnUEnumValueChange  onChange = []( uint32_t, uint32_t ) {},
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [67/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [68/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [69/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint32_t &  value,
castor::Range< uint32_t > const &  range,
bool *  control = nullptr 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [70/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint32_t &  value,
castor::Range< uint32_t > const &  range,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [71/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [72/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
uint64_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [73/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [74/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkCompareOp &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [75/114]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::ChangeTracked< TypeT > &  value 
)
inline

◆ visit() [76/114]

template<typename TypeT >
void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::GroupChangeTracked< TypeT > &  value 
)
inline

◆ visit() [77/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [78/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Matrix4x4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [79/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [80/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [81/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [82/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [83/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [84/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point2ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [85/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [86/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [87/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [88/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [89/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [90/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point3ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [91/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [92/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4f &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [93/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [94/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4i &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [95/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [96/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::Point4ui &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [97/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [98/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< float > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [99/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [100/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< int32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [101/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [102/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
castor::RangedValue< uint32_t > &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [103/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control 
)
inlineoverridevirtual

name Configuration d'UBO.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [104/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
float &  value,
bool *  control = nullptr 
)
virtual

name Configuration de shader buffer.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [105/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [106/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
int32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [107/114]

void castor3d::PipelineVisitor::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control 
)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [108/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( castor::String const &  name,
VkShaderStageFlags  shaders,
castor::String const &  bufferName,
castor::String const &  varName,
uint32_t &  value,
bool *  control = nullptr 
)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [109/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( DebugConfig const &  config)
virtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [110/114]

void castor3d::PipelineVisitor::visit ( DebugConfig const &  value)
inlineoverridevirtual

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [111/114]

void castor3d::PipelineVisitorBase::visit ( ShaderModule const &  shader)
inline

◆ visit() [112/114]

void castor3d::RenderTechniqueVisitor::visit ( ShaderModule const &  shader,
bool  forceProgramsVisit 
)
inlineoverridevirtual

name Source de shader.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [113/114]

virtual C3D_API void castor3d::PipelineVisitorBase::visit ( ShaderModule const &  shader,
bool  forceProgramsVisit 
)
virtual

name Source de shader.

Réimplémentée à partir de castor3d::PipelineVisitor.

◆ visit() [114/114]

void castor3d::PipelineVisitor::visit ( ShaderModule const &  value,
bool  forceProgramsVisit 
)
inlineoverridevirtual

name Source de shader.

Réimplémentée à partir de castor3d::PipelineVisitor.


La documentation de cette classe a été générée à partir du fichier suivant :