Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::OpaqueResolvePass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::OpaqueResolvePass | |
EnvMapArray typedef | castor3d::OpaqueResolvePass | |
getLastPass() const | castor3d::OpaqueResolvePass | inline |
getName() const | castor3d::OpaqueResolvePass | inline |
OpaqueResolvePass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, ProgressBar *progress, RenderTechnique const &technique, Texture const &depthObj, OpaquePassResult const &gp, SsaoConfig const &ssao, Texture const &ssaoResult, Texture const &subsurfaceScattering, LightPassResult const &lighting, crg::ImageViewIdArray result, CameraUbo const &cameraUbo, SceneUbo const &sceneUbo, HdrConfigUbo const &hdrConfigUbo, LightingModelID lightingModelId, BackgroundModelID backgroundModelId, crg::RunnablePass::IsEnabledCallback const &opaquePassEnabled) | castor3d::OpaqueResolvePass | |
ProgramPtr typedef | castor3d::OpaqueResolvePass | |
update(CpuUpdater &updater) | castor3d::OpaqueResolvePass |