Castor3D
0.15.0
Multiplatform 3D engine
Page principale
Pages associées
Espaces de nommage
Concepts
Classes
Fichiers
Liste des classes
Index des classes
Hiérarchie des classes
Membres de classe
castor3d
SceneNode
castor3d::SceneNode Liste des membres
Liste complète des membres de
castor3d::SceneNode
, y compris les membres hérités :
addAnimation
(AnimationPtr animation)
castor3d::AnimableT< Engine >
addChild
(SceneNode &child)
castor3d::SceneNode
AnimableT
(Engine &owner)
castor3d::AnimableT< Engine >
inline
explicit
protected
AnimableT
(AnimableT &&rhs)=default
castor3d::AnimableT< Engine >
protected
AnimableT
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
Animation
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtr
typedef
castor3d::AnimableT< Engine >
protected
AnimationsMap
typedef
castor3d::AnimableT< Engine >
protected
attachObject
(MovableObject &object)
castor3d::SceneNode
attachTo
(SceneNode &parent)
castor3d::SceneNode
cleanupAnimations
()
castor3d::AnimableT< Engine >
inline
Count
castor3d::SceneNode
static
createAnimation
(castor::String const &name)
castor3d::SceneNode
detach
(bool cleanup)
castor3d::SceneNode
detachChild
(SceneNode &child)
castor3d::SceneNode
detachChild
(castor::String const &childName)
castor3d::SceneNode
detachChildren
(bool cleanup)
castor3d::SceneNode
detachObject
(MovableObject &object)
castor3d::SceneNode
doGetAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
doGetAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
protected
doRemoveAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
getAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
getAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
getAnimations
() const
castor3d::AnimableT< Engine >
inline
getAxisAngle
(castor::Point3f &axis, castor::Angle &angle) const
castor3d::SceneNode
inline
getChild
(castor::String const &name) const
castor3d::SceneNode
getChildren
() const
castor3d::SceneNode
getDerivedOrientation
() const
castor3d::SceneNode
getDerivedPosition
() const
castor3d::SceneNode
getDerivedScale
() const
castor3d::SceneNode
getDerivedTransformationMatrix
() const
castor3d::SceneNode
getId
() const
castor3d::SceneNode
inline
getObjects
() const
castor3d::SceneNode
getOrientation
() const
castor3d::SceneNode
inline
getParent
() const
castor3d::SceneNode
inline
getPosition
() const
castor3d::SceneNode
inline
getScale
() const
castor3d::SceneNode
inline
getScene
() const
castor3d::SceneNode
inline
getTransformationMatrix
() const
castor3d::SceneNode
hasAnimation
() const
castor3d::AnimableT< Engine >
inline
hasAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
hasChild
(castor::String const &name) const
castor3d::SceneNode
isDisplayable
() const
castor3d::SceneNode
inline
isModified
() const
castor3d::SceneNode
inline
isSerialisable
() const
castor3d::SceneNode
inline
isStatic
() const
castor3d::SceneNode
inline
isVisible
() const
castor3d::SceneNode
m_animations
castor3d::AnimableT< Engine >
protected
MovableArray
typedef
castor3d::SceneNode
onParentChanged
castor3d::SceneNode
operator=
(AnimableT &&rhs)=delete
castor3d::AnimableT< Engine >
protected
operator=
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
pitch
(castor::Angle const &angle)
castor3d::SceneNode
removeAnimation
(castor::String const &name)
castor3d::SceneNode
roll
(castor::Angle const &angle)
castor3d::SceneNode
rotate
(castor::Quaternion const &quat)
castor3d::SceneNode
scale
(castor::Point3f const &s)
castor3d::SceneNode
SceneNode
(castor::String const &name, Scene &scene, SceneNode *parent, castor::Point3f position, castor::Quaternion orientation, castor::Point3f scale, bool isStatic=true)
castor3d::SceneNode
SceneNode
(castor::String const &name, Scene &scene)
castor3d::SceneNode
SceneNodeMap
typedef
castor3d::SceneNode
setOrientation
(castor::Quaternion const &orientation)
castor3d::SceneNode
setPosition
(castor::Point3f const &position)
castor3d::SceneNode
setScale
(castor::Point3f const &scale)
castor3d::SceneNode
setSerialisable
(bool value)
castor3d::SceneNode
inline
setTransformationMatrix
(castor::Matrix4x4f const &transform)
castor3d::SceneNode
setVisible
(bool visible)
castor3d::SceneNode
translate
(castor::Point3f const &t)
castor3d::SceneNode
update
()
castor3d::SceneNode
yaw
(castor::Angle const &angle)
castor3d::SceneNode
~AnimableT
()=default
castor3d::AnimableT< Engine >
virtual
~SceneNode
() override
castor3d::SceneNode
Généré le Vendredi 28 Avril 2023 14:43:12 pour Castor3D par
1.9.6