Castor3D
0.14.0
Multiplatform 3D engine
castor3d
BoneNode
castor3d::BoneNode Liste des membres
Liste complète des membres de
castor3d::BoneNode
, y compris les membres hérités :
BinaryParser< BoneNode >
castor3d::BoneNode
friend
BinaryParser< Skeleton >
castor3d::BoneNode
friend
BinaryWriter< BoneNode >
castor3d::BoneNode
friend
BoneNode
(castor::String name, Skeleton &skeleton, castor::Matrix4x4f inverseTransform, uint32_t id)
castor3d::BoneNode
computeBoundingBox
(Mesh const &mesh, uint32_t boneIndex) const
castor3d::BoneNode
getId
() const noexcept
castor3d::BoneNode
inline
getInverseTransform
() const noexcept
castor3d::BoneNode
inline
getParent
() const noexcept
castor3d::SkeletonNode
inline
getSkeleton
() const noexcept
castor3d::SkeletonNode
inline
getTransform
() const noexcept
castor3d::SkeletonNode
inline
getType
() const noexcept
castor3d::SkeletonNode
inline
setInverseTransform
(castor::Matrix4x4f value) noexcept
castor3d::BoneNode
inline
setTransform
(NodeTransform tranform) noexcept
castor3d::SkeletonNode
inline
Skeleton
castor3d::BoneNode
friend
SkeletonNode
(SkeletonNodeType type, castor::String name, Skeleton &skeleton)
castor3d::SkeletonNode
explicit
protected
SkeletonNode
(castor::String name, Skeleton &skeleton)
castor3d::SkeletonNode
explicit
~SkeletonNode
()=default
castor3d::SkeletonNode
virtual
Généré le Lundi 21 Novembre 2022 20:20:34 pour Castor3D par
1.9.3