Castor3D
0.14.0
Multiplatform 3D engine
castor3d
SceneNodeAnimationInstance
castor3d::SceneNodeAnimationInstance Liste des membres
Liste complète des membres de
castor3d::SceneNodeAnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
AnimationInstance
(AnimationInstance &&rhs)
castor3d::AnimationInstance
AnimationInstance
(AnimatedObject &object, Animation &animation, bool looped=false)
castor3d::AnimationInstance
BinaryParser< SceneNodeAnimation >
castor3d::SceneNodeAnimationInstance
friend
BinaryWriter< SceneNodeAnimation >
castor3d::SceneNodeAnimationInstance
friend
getAnimatedSceneNode
()
castor3d::SceneNodeAnimationInstance
inline
getAnimation
() const
castor3d::AnimationInstance
inline
getInitialOrientation
() const
castor3d::SceneNodeAnimationInstance
inline
getInitialPosition
() const
castor3d::SceneNodeAnimationInstance
inline
getInitialScale
() const
castor3d::SceneNodeAnimationInstance
inline
getInterpolation
() const
castor3d::AnimationInstance
inline
getScale
() const
castor3d::AnimationInstance
inline
getSceneNodeAnimation
() const
castor3d::SceneNodeAnimationInstance
inline
getStartingPoint
() const
castor3d::AnimationInstance
inline
getState
() const
castor3d::AnimationInstance
inline
getStoppingPoint
() const
castor3d::AnimationInstance
inline
isLooped
() const
castor3d::AnimationInstance
inline
m_animatedSceneNode
castor3d::SceneNodeAnimationInstance
protected
m_animation
castor3d::AnimationInstance
protected
m_curr
castor3d::SceneNodeAnimationInstance
protected
m_currentTime
castor3d::AnimationInstance
protected
m_initialRotate
castor3d::SceneNodeAnimationInstance
protected
m_initialScale
castor3d::SceneNodeAnimationInstance
protected
m_initialTranslate
castor3d::SceneNodeAnimationInstance
protected
m_interpolation
castor3d::AnimationInstance
protected
m_looped
castor3d::AnimationInstance
protected
m_prev
castor3d::SceneNodeAnimationInstance
protected
m_quatInterpolator
castor3d::SceneNodeAnimationInstance
protected
m_scale
castor3d::AnimationInstance
protected
m_sceneNodeAnimation
castor3d::SceneNodeAnimationInstance
protected
m_startingPoint
castor3d::AnimationInstance
protected
m_state
castor3d::AnimationInstance
protected
m_stoppingPoint
castor3d::AnimationInstance
protected
m_vecInterpolator
castor3d::SceneNodeAnimationInstance
protected
operator=
(SceneNodeAnimationInstance &&rhs)=delete
castor3d::SceneNodeAnimationInstance
operator=
(SceneNodeAnimationInstance const &rhs)=delete
castor3d::SceneNodeAnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance &&rhs)=delete
castor3d::AnimationInstance
castor3d::AnimationInstance::operator=
(AnimationInstance const &rhs)=delete
castor3d::AnimationInstance
pause
()
castor3d::AnimationInstance
play
()
castor3d::AnimationInstance
SceneNodeAnimationInstance
(SceneNodeAnimationInstance &&rhs)=default
castor3d::SceneNodeAnimationInstance
SceneNodeAnimationInstance
(SceneNodeAnimationInstance const &rhs)=delete
castor3d::SceneNodeAnimationInstance
SceneNodeAnimationInstance
(AnimatedSceneNode &object, SceneNodeAnimation &animation)
castor3d::SceneNodeAnimationInstance
setInterpolation
(InterpolatorType value)
castor3d::AnimationInstance
inline
setLooped
(bool value)
castor3d::AnimationInstance
inline
setScale
(float value)
castor3d::AnimationInstance
inline
setStartingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
setStoppingPoint
(castor::Milliseconds value)
castor3d::AnimationInstance
inline
stop
()
castor3d::AnimationInstance
update
(castor::Milliseconds const &elapsed)
castor3d::AnimationInstance
~AnimationInstance
()=default
castor3d::AnimationInstance
virtual
Généré le Lundi 21 Novembre 2022 20:20:41 pour Castor3D par
1.9.3