#include <GlslSurface.hpp>
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static sdw::type::IOStructPtr | makeIOType (sdw::type::TypesCache &cache, PipelineFlags const &flags) |
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static sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache) |
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◆ VertexSurfaceT()
template<sdw::var::Flag FlagT>
◆ makeIOType()
template<sdw::var::Flag FlagT>
◆ makeType()
template<sdw::var::Flag FlagT>
◆ SDW_DeclStructInstance()
template<sdw::var::Flag FlagT>
◆ colour
template<sdw::var::Flag FlagT>
◆ normal
template<sdw::var::Flag FlagT>
◆ objectIds
template<sdw::var::Flag FlagT>
◆ passMasks
template<sdw::var::Flag FlagT>
◆ position
template<sdw::var::Flag FlagT>
◆ tangent
template<sdw::var::Flag FlagT>
◆ texture0
template<sdw::var::Flag FlagT>
◆ texture1
template<sdw::var::Flag FlagT>
◆ texture2
template<sdw::var::Flag FlagT>
◆ texture3
template<sdw::var::Flag FlagT>
◆ velocity
template<sdw::var::Flag FlagT>
La documentation de cette structure a été générée à partir du fichier suivant :