Castor3D 0.14.0
Multiplatform 3D engine
Attributs publics statiques | Liste de tous les membres
Référence de la structure castor::ParserEnumTraits< VkShaderStageFlagBits >

#include <SceneFileParser.hpp>

Graphe de collaboration de castor::ParserEnumTraits< VkShaderStageFlagBits >:
Collaboration graph
[légende]

Attributs publics statiques

static xchar const *const Name = cuT( "ShaderStage" )
 
static UInt32StrMap const Values
 

Documentation des données membres

◆ Name

xchar const* const castor::ParserEnumTraits< VkShaderStageFlagBits >::Name = cuT( "ShaderStage" )
inlinestatic

◆ Values

UInt32StrMap const castor::ParserEnumTraits< VkShaderStageFlagBits >::Values
inlinestatic
Valeur initiale :
= []()
{
UInt32StrMap result;
result[ashes::getName( VK_SHADER_STAGE_VERTEX_BIT )] = uint32_t( VK_SHADER_STAGE_VERTEX_BIT );
result[ashes::getName( VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT )] = uint32_t( VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT );
result[ashes::getName( VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT )] = uint32_t( VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT );
result[ashes::getName( VK_SHADER_STAGE_GEOMETRY_BIT )] = uint32_t( VK_SHADER_STAGE_GEOMETRY_BIT );
result[ashes::getName( VK_SHADER_STAGE_FRAGMENT_BIT )] = uint32_t( VK_SHADER_STAGE_FRAGMENT_BIT );
result[ashes::getName( VK_SHADER_STAGE_COMPUTE_BIT )] = uint32_t( VK_SHADER_STAGE_COMPUTE_BIT );
return result;
}( )
C3D_API castor::String getName(AnimationState value)

La documentation de cette structure a été générée à partir du fichier suivant :