Castor3D 0.14.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::VisibilityReorderPass, y compris les membres hérités :
accept(PipelineVisitor &visitor) | castor3d::VisibilityReorderPass | |
getLastPass() const | castor3d::VisibilityReorderPass | inline |
VisibilityReorderPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ShaderBuffer const &pipelinesIds, ashes::Buffer< uint32_t > const &counts1, ashes::Buffer< uint32_t > const &counts2, ashes::Buffer< uint32_t > const &starts, ashes::Buffer< castor::Point2ui > const &pixels) | castor3d::VisibilityReorderPass |