Castor3D 0.14.0
Multiplatform 3D engine
castor3d::VisibilityReorderPass Liste des membres

Liste complète des membres de castor3d::VisibilityReorderPass, y compris les membres hérités :

accept(PipelineVisitor &visitor)castor3d::VisibilityReorderPass
getLastPass() constcastor3d::VisibilityReorderPassinline
VisibilityReorderPass(crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ShaderBuffer const &pipelinesIds, ashes::Buffer< uint32_t > const &counts1, ashes::Buffer< uint32_t > const &counts2, ashes::Buffer< uint32_t > const &starts, ashes::Buffer< castor::Point2ui > const &pixels)castor3d::VisibilityReorderPass