Castor3D 0.14.0
Multiplatform 3D engine
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#include <ElementProducer.hpp>
Types publics | |
using | Type = std::function< std::shared_ptr< RenderTarget >(KeyType const &, TargetType) > |
using castor3d::ElementProducer< RenderTarget, KeyType >::Type = std::function< std::shared_ptr< RenderTarget >( KeyType const &, TargetType ) > |