Castor3D
0.14.0
Multiplatform 3D engine
castor3d
PrepassRendering
castor3d::PrepassRendering Liste des membres
Liste complète des membres de
castor3d::PrepassRendering
, y compris les membres hérités :
accept
(RenderTechniqueVisitor &visitor)
castor3d::PrepassRendering
countInitialisationSteps
()
castor3d::PrepassRendering
static
getDepthObj
() const
castor3d::PrepassRendering
inline
getDepthRange
() const
castor3d::PrepassRendering
inline
getEngine
() const
castor3d::PrepassRendering
getLastPass
() const
castor3d::PrepassRendering
getVisibility
() const
castor3d::PrepassRendering
inline
getVisibilityPass
() const
castor3d::PrepassRendering
inline
hasVisibility
() const
castor3d::PrepassRendering
inline
listIntermediates
(std::vector< IntermediateView > &intermediates)
castor3d::PrepassRendering
needsDepthRange
() const
castor3d::PrepassRendering
inline
PrepassRendering
(RenderTechnique &parent, RenderDevice const &device, QueueData const &queueData, crg::FramePassArray const &previousPasses, ProgressBar *progress, bool deferred, bool visbuffer)
castor3d::PrepassRendering
setNeedsDepthRange
(bool value)
castor3d::PrepassRendering
inline
update
(CpuUpdater &updater)
castor3d::PrepassRendering
update
(GpuUpdater &updater)
castor3d::PrepassRendering
~PrepassRendering
()
castor3d::PrepassRendering
Généré le Lundi 21 Novembre 2022 20:20:40 pour Castor3D par
1.9.3