Castor3D 0.14.0
Multiplatform 3D engine
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Un intervalle mémoire, en octets. Plus de détails...
#include <BufferModule.hpp>
Attributs publics | |
VkDeviceSize | offset |
VkDeviceSize | size |
VkDeviceSize | askedSize |
Un intervalle mémoire, en octets.
VkDeviceSize castor3d::MemChunk::askedSize |
Référencé par castor3d::ObjectBufferOffset::GpuBufferChunk::directUpload(), castor3d::GpuBufferOffsetT< DataT >::getCount(), castor3d::ObjectBufferOffset::GpuBufferChunk::getData(), castor3d::ObjectBufferOffset::GpuBufferChunk::getSize(), castor3d::ObjectBufferOffset::GpuBufferChunk::hasData(), et castor3d::ObjectBufferOffset::GpuBufferChunk::reset().
VkDeviceSize castor3d::MemChunk::offset |
VkDeviceSize castor3d::MemChunk::size |