Castor3D 0.14.0
Multiplatform 3D engine
castor3d::SkeletonAnimation Liste des membres

Liste complète des membres de castor3d::SkeletonAnimation, y compris les membres hérités :

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >inline
addObject(SkeletonNode &node, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(BoneNode &bone, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(SkeletonAnimationObjectSPtr object, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
AnimationT(AnimationT &&rhs)=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< SkeletonAnimation >castor3d::SkeletonAnimationfriend
BinaryWriter< SkeletonAnimation >castor3d::SkeletonAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >inline
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >inline
getAnimable() constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getObject(SkeletonNode const &node) constcastor3d::SkeletonAnimation
getObject(BoneNode const &bone) constcastor3d::SkeletonAnimation
getObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
getObjects() constcastor3d::SkeletonAnimationinline
getRootObjects() constcastor3d::SkeletonAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
hasObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
isEmpty() constcastor3d::AnimationT< Engine >inline
m_animablecastor3d::AnimationT< Engine >protected
m_arrayMovingcastor3d::SkeletonAnimationprotected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_toMovecastor3d::SkeletonAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
operator=(SkeletonAnimation &&rhs)=deletecastor3d::SkeletonAnimation
operator=(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs)=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
size() constcastor3d::AnimationT< Engine >inline
SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::SkeletonAnimationexplicit
SkeletonAnimation(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
SkeletonAnimationInstancecastor3d::SkeletonAnimationfriend
updateLength()castor3d::AnimationT< Engine >inline
~AnimationT()=defaultcastor3d::AnimationT< Engine >virtual