clipPosition | castor3d::shader::SurfaceBase | |
colour | castor3d::shader::VoxelSurfaceT< FlagT > | |
fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, sdw::Vec4 view, sdw::Vec4 world, sdw::Vec3 normal) | castor3d::shader::SurfaceBase | protectedstatic |
fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::SurfaceBase | protectedstatic |
fillType(sdw::type::BaseStruct &type) | castor3d::shader::SurfaceBase | protectedstatic |
fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags) | castor3d::shader::SurfaceBase | protectedstatic |
makeIOType(sdw::type::TypesCache &cache, PipelineFlags const &flags) | castor3d::shader::VoxelSurfaceT< FlagT > | static |
makeType(sdw::type::TypesCache &cache, PipelineFlags const &flags) | castor3d::shader::VoxelSurfaceT< FlagT > | static |
makeType(sdw::type::TypesCache &cache) | castor3d::shader::VoxelSurfaceT< FlagT > | static |
nodeId | castor3d::shader::VoxelSurfaceT< FlagT > | |
normal | castor3d::shader::SurfaceBase | |
passMultipliers | castor3d::shader::VoxelSurfaceT< FlagT > | |
SDW_DeclStructInstance(, VoxelSurfaceT) | castor3d::shader::VoxelSurfaceT< FlagT > | |
SurfaceBase(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::SurfaceBase | |
texture0 | castor3d::shader::VoxelSurfaceT< FlagT > | |
texture1 | castor3d::shader::VoxelSurfaceT< FlagT > | |
texture2 | castor3d::shader::VoxelSurfaceT< FlagT > | |
texture3 | castor3d::shader::VoxelSurfaceT< FlagT > | |
viewPosition | castor3d::shader::SurfaceBase | |
VoxelSurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled=true) | castor3d::shader::VoxelSurfaceT< FlagT > | |
worldPosition | castor3d::shader::SurfaceBase | |