Castor3D 0.14.0
Multiplatform 3D engine
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#include <SceneCuller.hpp>
Attributs publics | |
NodeT const * | node {} |
bool | visible {} |
uint32_t | instanceCount {} |
uint32_t castor3d::SceneCuller::CulledNodeT< NodeT >::instanceCount {} |
NodeT const* castor3d::SceneCuller::CulledNodeT< NodeT >::node {} |
bool castor3d::SceneCuller::CulledNodeT< NodeT >::visible {} |