Castor3D 0.14.0
Multiplatform 3D engine
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#include <SceneNode.hpp>
Types publics | |
using | ElementT = typename CacheT::ElementT |
Fonctions membres publiques | |
void | operator() (ElementT &element, SceneNode &parent, SceneNodeSPtr rootNode, SceneNodeSPtr rootCameraNode, SceneNodeSPtr rootObjectNode) |
using castor3d::SceneNodeAttacherT< CacheT >::ElementT = typename CacheT::ElementT |
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inline |