Castor3D
0.14.0
Multiplatform 3D engine
castor3d
AnimatedMesh
castor3d::AnimatedMesh Liste des membres
Liste complète des membres de
castor3d::AnimatedMesh
, y compris les membres hérités :
addAnimation
(castor::String const &name)
castor3d::AnimatedObject
AnimatedMesh
(AnimatedMesh &&rhs)=default
castor3d::AnimatedMesh
AnimatedMesh
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
AnimatedMesh
(castor::String const &name, Mesh &mesh, Geometry &geometry)
castor3d::AnimatedMesh
AnimatedObject
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
AnimatedObject
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
AnimatedObject
(AnimationType kind, castor::String const &name)
castor3d::AnimatedObject
explicit
fillBuffer
(Submesh const &submesh, MorphingWeightsConfiguration *buffer) const
castor3d::AnimatedMesh
getAnimation
(castor::String const &name)
castor3d::AnimatedObject
getAnimations
() const
castor3d::AnimatedObject
inline
getGeometry
() const
castor3d::AnimatedMesh
inline
getId
(Submesh const &submesh) const
castor3d::AnimatedMesh
getKind
() const
castor3d::AnimatedObject
inline
getMesh
() const
castor3d::AnimatedMesh
inline
getPlayingAnimation
() const
castor3d::AnimatedMesh
inline
hasAnimation
(castor::String const &name)
castor3d::AnimatedObject
inline
isPlayingAnimation
() const override
castor3d::AnimatedMesh
inline
virtual
m_animations
castor3d::AnimatedObject
protected
m_geometry
castor3d::AnimatedMesh
protected
m_ids
castor3d::AnimatedMesh
protected
m_mesh
castor3d::AnimatedMesh
protected
m_playingAnimation
castor3d::AnimatedMesh
protected
m_reinit
castor3d::AnimatedMesh
mutable
protected
operator=
(AnimatedMesh &&rhs)=delete
castor3d::AnimatedMesh
operator=
(AnimatedMesh const &rhs)=delete
castor3d::AnimatedMesh
castor3d::AnimatedObject::operator=
(AnimatedObject &&rhs)=default
castor3d::AnimatedObject
castor3d::AnimatedObject::operator=
(AnimatedObject const &rhs)=delete
castor3d::AnimatedObject
pauseAllAnimations
()
castor3d::AnimatedObject
pauseAnimation
(castor::String const &name)
castor3d::AnimatedObject
setId
(Submesh const &submesh, uint32_t id)
castor3d::AnimatedMesh
startAllAnimations
()
castor3d::AnimatedObject
startAnimation
(castor::String const &name)
castor3d::AnimatedObject
stopAllAnimations
()
castor3d::AnimatedObject
stopAnimation
(castor::String const &name)
castor3d::AnimatedObject
update
(castor::Milliseconds const &elapsed) override
castor3d::AnimatedMesh
virtual
~AnimatedObject
()=default
castor3d::AnimatedObject
virtual
Généré le Lundi 21 Novembre 2022 20:20:33 pour Castor3D par
1.9.3