Castor3D 0.14.0
Multiplatform 3D engine
castor3d::OpaqueRendering Liste des membres

Liste complète des membres de castor3d::OpaqueRendering, y compris les membres hérités :

accept(RenderTechniqueVisitor &visitor)castor3d::OpaqueRendering
countInitialisationSteps()castor3d::OpaqueRenderingstatic
getBaseColourResult() constcastor3d::OpaqueRendering
getDiffuseLightingResult() constcastor3d::OpaqueRendering
getEngine() constcastor3d::OpaqueRendering
getLastPass() constcastor3d::OpaqueRendering
getLightDepthImgView() constcastor3d::OpaqueRendering
getMaterialsCounts() constcastor3d::OpaqueRenderinginline
getMaterialsStarts() constcastor3d::OpaqueRenderinginline
getOpaqueResult() constcastor3d::OpaqueRenderinginline
getPixelXY() constcastor3d::OpaqueRenderinginline
getSsaoResult() constcastor3d::OpaqueRendering
listIntermediates(std::vector< IntermediateView > &intermediates)castor3d::OpaqueRendering
OpaqueRendering(RenderTechnique &parent, RenderDevice const &device, QueueData const &queueData, PrepassRendering const &previous, crg::FramePassArray const &previousPasses, SsaoConfig const &ssaoConfig, ProgressBar *progress, TexturePtr normal, bool deferred)castor3d::OpaqueRendering
ShadowMapArray typedefcastor3d::OpaqueRendering
update(CpuUpdater &updater)castor3d::OpaqueRendering
update(GpuUpdater &updater)castor3d::OpaqueRendering
~OpaqueRendering()castor3d::OpaqueRendering