Castor3D 0.14.0
Multiplatform 3D engine
castor3d::RenderTechniquePass Liste des membres

Liste complète des membres de castor3d::RenderTechniquePass, y compris les membres hérités :

accept(RenderTechniqueVisitor &visitor)castor3d::RenderTechniquePassinlinevirtual
areValidPassFlags(PassComponentCombine const &passFlags) const =0castor3d::RenderTechniquePasspure virtual
createPipelineFlags(PassComponentCombine components, BlendMode colourBlendMode, BlendMode alphaBlendMode, RenderPassTypeID renderPassTypeID, PassTypeID passTypeID, VkCompareOp alphaFunc, VkCompareOp blendAlphaFunc, TextureCombine const &textures, SubmeshFlags const &submeshFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, VkPrimitiveTopology topology, bool isFrontCulled, uint32_t passLayerIndex, GpuBufferOffsetT< castor::Point4f > const &morphTargets) const =0castor3d::RenderTechniquePasspure virtual
getEngine() constcastor3d::RenderTechniquePass
getScene()castor3d::RenderTechniquePassinline
getScene() constcastor3d::RenderTechniquePassinline
getShaderFlags() const =0castor3d::RenderTechniquePasspure virtual
getTechnique() constcastor3d::RenderTechniquePassinline
m_parentcastor3d::RenderTechniquePassprotected
m_scenecastor3d::RenderTechniquePassprotected
RenderTechniquePass(RenderTechnique *parent, Scene const &scene)castor3d::RenderTechniquePassprotected
update(CpuUpdater &updater)castor3d::RenderTechniquePassinlinevirtual
~RenderTechniquePass()=defaultcastor3d::RenderTechniquePassvirtual