create(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters) | castor3d::CmshImporterFile | static |
createAnimationImporter() override | castor3d::CmshImporterFile | virtual |
createLightImporter() override | castor3d::CmshImporterFile | virtual |
createMaterialImporter() override | castor3d::CmshImporterFile | virtual |
createMeshImporter() override | castor3d::CmshImporterFile | virtual |
createSceneNodeImporter() override | castor3d::CmshImporterFile | virtual |
createSkeletonImporter() override | castor3d::CmshImporterFile | virtual |
getExtension() const | castor3d::ImporterFile | inline |
getExternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
getFileName() const | castor3d::ImporterFile | inline |
getFilePath() const | castor3d::ImporterFile | inline |
getInternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
getName() const | castor3d::ImporterFile | inline |
getParameters() const | castor3d::ImporterFile | inline |
getScene() const | castor3d::ImporterFile | inline |
ImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters) | castor3d::ImporterFile | protected |
listGeometries() override | castor3d::CmshImporterFile | virtual |
listLights() override | castor3d::CmshImporterFile | virtual |
listMaterials() override | castor3d::CmshImporterFile | virtual |
listMeshAnimations(Mesh const &mesh) override | castor3d::CmshImporterFile | virtual |
listMeshes() override | castor3d::CmshImporterFile | virtual |
listSceneNodeAnimations(SceneNode const &node) override | castor3d::CmshImporterFile | virtual |
listSceneNodes() override | castor3d::CmshImporterFile | virtual |
listSkeletonAnimations(Skeleton const &skeleton) override | castor3d::CmshImporterFile | virtual |
listSkeletons() override | castor3d::CmshImporterFile | virtual |
setScene(Scene &scene) | castor3d::ImporterFile | inline |
~ImporterFile()=default | castor3d::ImporterFile | virtual |