#include <ImporterFile.hpp>
◆ ImporterFile()
◆ ~ImporterFile()
virtual C3D_API castor3d::ImporterFile::~ImporterFile |
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virtualdefault |
◆ createAnimationImporter()
virtual C3D_API AnimationImporterUPtr castor3d::ImporterFile::createAnimationImporter |
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pure virtual |
◆ createLightImporter()
virtual C3D_API LightImporterUPtr castor3d::ImporterFile::createLightImporter |
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pure virtual |
◆ createMaterialImporter()
virtual C3D_API MaterialImporterUPtr castor3d::ImporterFile::createMaterialImporter |
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pure virtual |
◆ createMeshImporter()
virtual C3D_API MeshImporterUPtr castor3d::ImporterFile::createMeshImporter |
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pure virtual |
◆ createSceneNodeImporter()
virtual C3D_API SceneNodeImporterUPtr castor3d::ImporterFile::createSceneNodeImporter |
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pure virtual |
◆ createSkeletonImporter()
virtual C3D_API SkeletonImporterUPtr castor3d::ImporterFile::createSkeletonImporter |
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pure virtual |
◆ getExtension()
castor::String const & castor3d::ImporterFile::getExtension |
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const |
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inline |
◆ getExternalName()
castor::String castor3d::ImporterFile::getExternalName |
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castor::String const & |
name | ) |
const |
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inline |
◆ getFileName()
castor::Path const & castor3d::ImporterFile::getFileName |
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const |
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inline |
◆ getFilePath()
castor::Path const & castor3d::ImporterFile::getFilePath |
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const |
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inline |
◆ getInternalName()
castor::String castor3d::ImporterFile::getInternalName |
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castor::String const & |
name | ) |
const |
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inline |
◆ getName()
castor::String castor3d::ImporterFile::getName |
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const |
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inline |
◆ getParameters()
Parameters const & castor3d::ImporterFile::getParameters |
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const |
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inline |
◆ getScene()
Scene * castor3d::ImporterFile::getScene |
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const |
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inline |
◆ listGeometries()
◆ listLights()
virtual C3D_API std::vector< std::pair< castor::String, LightType > > castor3d::ImporterFile::listLights |
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pure virtual |
◆ listMaterials()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listMaterials |
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pure virtual |
◆ listMeshAnimations()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listMeshAnimations |
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Mesh const & |
mesh | ) |
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pure virtual |
◆ listMeshes()
virtual C3D_API std::vector< std::pair< castor::String, castor::String > > castor3d::ImporterFile::listMeshes |
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pure virtual |
◆ listSceneNodeAnimations()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listSceneNodeAnimations |
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SceneNode const & |
node | ) |
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pure virtual |
◆ listSceneNodes()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listSceneNodes |
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pure virtual |
◆ listSkeletonAnimations()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listSkeletonAnimations |
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Skeleton const & |
skeleton | ) |
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pure virtual |
◆ listSkeletons()
virtual C3D_API std::vector< castor::String > castor3d::ImporterFile::listSkeletons |
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pure virtual |
◆ setScene()
void castor3d::ImporterFile::setScene |
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Scene & |
scene | ) |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :